for player's guns, you CANNOT use next/previous keys (game default: mouse-wheel scroll) to a gun with zero ammo, but you CAN still switch to zero-ammo-guns by using the short-cut keys (game default: 1-8) instead. ![]() Glider's rockets still decrease but it will never reaches zero. guns' ammo still drop until they reach zero. you can fire the guns regardless of the remaining ammo. ![]() crashing into building still results in instant fail it seems. Glider's health won't drop at all when being hit. player's health still drop when being hit but you won't die. there should be a more elegant way, but this would do for now. changed the key-listener a little but, as you may need to re-activate the script again for the key-listener to work properly before this update. added a mod key to toggle it on/off in-game. it only covered the on-screen countdown before this update. the reset keys should work as promote now. before this update, you can't end the protect missions by using the hot-keys and/or setting the countdown to ZERO manually. changed the reset countdown keys method from CE's hot-keys to lua keylistener. updated undead and ignore ammo, they both covered the Glider now. ![]() updated enable, added the hook to fetch Glider pointer. changed the behaviour for Glider health manipulation to force max health. it covers the hidden "mission success" countdown for "Knight Defence" Challenges now.
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